Shoal and the like what's so scared? So to speak, the sharks controlled by the player can be roughly divided into the following types of die: fish enough to starve to death was stabbed with stinging jellyfish poisoned was killed by a sea mine was killed by similar spike stranded in shallow sun dead. ![]() As for the difficulty, I personally think this is the biggest improvement in the game, fragmented fish group is difficult to sustain long-term and effective large shark stomach, in more feeding time, this can only be regarded as a side dish, the real main course In fact hidden behind the risk - Shoal or similar.
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